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Resogun dev diary discusses the purity of shoot-em-ups

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A new behind-the-scenes video features developers at studio Housemarque discussing their inspirations and vision for PlayStation 4 launch title Resogun.

"I've always considered shooters to be maybe the purest form of gameplay," says lead programmer Harry Krueger. "I mean, it's shoot-revive-improve, that loop over and over again gets you in the zone like nothing else."

"We like watching things blow up, right? It's human nature," says Krueger. "We've been able to tap into that part of the brain that feels satisfaction when they see shit blow up."

The world of Resogun is made out of tiny 3D cubes called voxels, and when anything in the world explodes, it showers the screen with its component cubes. A video below shows the different art styles that comprise stages in the game's world.

Resogun will launch along side the PS4 on Nov. 15 in North America and Nov. 29 in Europe.