In Spry Fox's Road Not Taken, the environment is the threat to survival, as explained in a gameplay trailer and blog post published by the studio today.
Road Not Taken takes place during the winter in an enchanted forest, with the player moving around and moving objects on a grid. Objectives include saving lost children and escaping the forest, although the exits to each area are blocked. Players possess a few simple abilities, like picking up and throwing objects. But it costs stamina to carry something, and if the player runs out of stamina, they die. Since Road Not Taken is a roguelike, death results in a game over.
As in other roguelikes, the worlds of Road Not Taken are procedurally generated, so players have to learn the mechanics of the game and the behaviors of the objects in the forest if they're going to succeed.
"You'll fail a lot initially," said Daniel Cook, chief creative officer at Spry Fox, in a post on the PlayStation Blog. "But eventually, with a lot of cleverness, you'll master the forest. You'll rescue all the children. And then you need to deal with the rest of your life, which as it turns out isn't so easy."
Road Not Taken is in development on Windows PC, PlayStation 4 and PlayStation Vita. For more, check out our interview with Spry Fox CEO David Edery.