"I just signed with Sony to bring it to the PlayStation Vita and PS4. So stoked," said Fristrom about Energy Hook, which he described as a "homage-to-Spider-Man-2-and-SSX game."
When asked about how he got in touch with Sony for the PS4 and PS Vita versions, Fristrom explained that he had previously been turned down by Sony Computer Entertainment America and the Pub Fund. But this past fall, he pitched Energy Hook to the company again, this time going to Shahid Kamal, senior business development manager at Sony Computer Entertainment Europe.
"It goes to show you can pitch to one department, blow it, lower your price (but also [lower] what [you offer], from complete exclusivity to just one month) and pitch a different region or department in the same company and still get in," said Fristrom. "Twitter has been amazing for my indie career."
Fristrom raised more than $40,000 on Kickstarter this past spring to develop Linux, Mac and Windows PC versions of Energy Hook, although he was only asking for $1. In his most recent Kickstarter update, posted last month, Fristrom said he's planning to release the game in April 2014.