The latest build for Dragon Age: Inquisition features a completely playable storyline, with developers now able to run through the game's plot from beginning to end, according to a post on the BioWare Blog.
Executive producer Mark Darrah writes that the current "holiday build" of Inquisition — a build that is "packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it" — features not only a complete version of the game's story, but all gameplay systems. Darrah noted that all of the systems are "working together," which will allow anyone testing it to experience the game "as it is intended to be experienced, with each feature feeding into another."
In addition to implementing other technology, like tarnish shaders on armor, Darrah said that the team is currently working to populate areas of the game with more content, such as environmental foliage and other immobile objects like "dead things." Faces and costumes are being embellished with more intricate detail, as are larger areas themselves,
"Areas form a huge part of the content in Dragon Age: Inquisition," Darrah wrote. "It is very important to me that the game cover a large variety of locations. Not only does it expand the possibilities of our storytelling, it also gives us an opportunity to show a lot of different things. In a game that places a lot of emphasis on discovery, this is very crucial."
Darrah noted that BioWare is also now fine-tuning each class to make sure they each have a "distinctive feel," and voice acting and music will be added as well in short time.
Dragon Age: Inquisition, the third installment in BioWare's role-playing series, will launch in fall 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC.