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The Elder Scrolls Online's standard PvP campaigns will last about three months, with scoring rulesets to change based on player feedback after the massively multiplayer online game is released, according to a Q&A with PvP developer Brian Wheeler on the Elitist Jerks forums.
Wheeler noted that developer Zenimax has been working with a 48-hour campaign ruleset during The Elder Scrolls Online's beta testing, but this will change for the full game. Due to the campaign system's flexibility, Zenimax will be able to change and add rulesets based on player behavior and feedback.
"We have the ability to make scoring changes and duration changes depending on player needs and we'll analyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted campaigns or not," he said.
The Elder Scrolls Online players will be able to dodge roll and sneak up on other players without detection, as well as have the ability to block power attacks and knocks enemies off balance.
"That being said we do have to account for network latency so while it's not pinpoint, there is some wiggle room for dodging that we've found to work quite nice in our Cyrodiil battles," Wheeler said.
As players complete PvP challenges they will receive new rank symbols to show off their skill level, and "very cool looking" light, medium and heavy armor sets based on previous Elder Scrolls armor sets will also be made available. Additionally, Wheeler noted that it will take players 20 to 30 minutes to walk the entire length of Cyrodiil, the world of The Elder Scrolls Online, on foot from north to south, and the world itself will look and feel much like that from Oblivion, "however much more spread out."
The Elder Scrolls Online will launch on April 4, 2014 for Windows PC and Mac. Playstation 4 and Xbox One versions are slated to launch in June.