Call of Duty: Ghosts and the entire Call of Duty series are known for offering aggressively linear single-player campaigns, a fact that's lampooned in PC Gamer's piece pondering what Ghosts would be like as a Zork-style text adventure.
What if Call of Duty: Ghosts were a text adventure?


Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 17 years of experience covering video games, movies, television, and technology.
Call of Duty campaigns aren’t just laid out in a linear fashion; they often require the player to do as they’re told every step of the way, or else:

The satirical article also touches on Call of Duty’s typical moment-to-moment gameplay — which includes shooting men and... shooting men — as well as the decidedly non-stealthy way in which most missions play out. It’s the latest in a series of “The Text Adventures That Never Were” pieces from PC Gamer, with previous entries including Dishonored, Mass Effect 3 and Hotline Miami.
Zork isn't technically new to Call of Duty — 2010's Call of Duty: Black Ops featured an Easter egg in which the text adventure was playable on the in-game computer terminal.
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