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Rustclad trailer shows how real world objects become a video game

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A trailer released recently for Rustclad, Skull Theatre's upcoming 3D adventure game, shows how the developers used traditional art skills to create, photograph and import real-world models into the game.

The two-man team builds everything in Rustclad by hand, a process that has its advantages: it's a lot cheaper than 3D modeling software, and models built in the real world always come out looking realistic. You can learn more about the process in an FAQ posted earlier this month on the developer's official website.

Check out the trailer above, which the developers describe as a "super early super art preview," to get a sense of how Skull Theatre uses photogrammetry to take real-world objects and recreate them in the digital domain.