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Ken Levine on the early Infinite unveiling and BioShock 1's cut lighthouse gunfight

Russ Frushtick is the director of special projects, and he has been covering the world of video games and technology for over 15 years. He co-founded Polygon in 2012.

It's hard to imagine that BioShock Infinite is (in theory) just a few months from release.

The game was first shown way back in the summer of 2010 at a press event in New York City. At that time, the first in-engine demo was more like a movie than a game. It consisted of a highly scripted series of events rather than an interactive, playable portion of what would be in the final game.

Earlier this week at a press event for BioShock Infinite, we had the chance to catch up with the game's creator, Ken Levine, to discuss why the game was shown so early and just how much has changed since that first reveal. He also spoke about the challenges of making the introduction for the original BioShock, including an early combat sequence that never made it to store shelves.