"We're definitely thinking about adding more content in the future, but it might be a while before we make it as good as we want it to be," said Vlambeer in response to a question about plans for sequels or additional content.
Asked about an Android version, Vlambeer co-founder Rami Ismail said the studio is considering it but is unsure about what the development process would entail.
"We're still arguing about an Android release," said Ismail. "There are a lot of things to consider and a lot of things that we just don't know too much about since we've yet to make a game for Android.
"As soon as we figure all that stuff out, we'll see what we can do."
Vlambeer also commented on the price of Ridiculous Fishing — it sells for $2.99 on the iTunes App Store, while many other mobile games are available for $0.99 or for free. The studio said it wasn't upset at comments that it might be "insane" for asking $3, since "it's just the way the market works at the moment" for mobile games.
"We do believe that developers shouldn't be scared to charge $3 for a game," said Vlambeer. "The problem is that at $0.99, you'll need to sell endless amounts of copies to be able to survive as an indie developer. Most games don't even get close to that."
The studio noted that going with a free-to-play model "seems to be a safer bet," but added, "Since its [sic] almost impossible to do [free-to-play] in a non-evil way and without sacrificing the elegance of your game design, we'll prefer to charge $3."
Ridiculous Fishing launched last week on iOS.