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Beyond: Two Souls skirts the uncanny valley, says David Cage

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Beyond: Two Souls developer Quantic Dream prides itself on the game's visual fidelity, and studio head David Cage said in an interview with The Verge that the quality of the graphics and animation will only help to tell Beyond's grand story.

Beyond will depend on lifelike animation provided by Quantic Dream's performance capture technology and photorealistic graphics from the studio's artists to properly deliver the performances of the characters in the story. That includes well-known actors such as Ellen Page and Willem Dafoe, and while Quantic Dream's process captures their facial movement and body language, other animations aren't always up to par.

"Is everything absolutely perfect and exactly like reality? Certainly not," Cage told The Verge. "But we worked very hard on making sure there are moments of life that pull you in."

Cage believes that those moments will keep players engrossed in the story he's trying to tell, and that any hitches won't stick out too much.

"The most important thing for me is that when you play the final game, there is nothing that brings you out of the experience," said Cage.

Beyond: Two Souls launches Oct. 8 on PlayStation 3. For more on the game, check out our interview with Cage from DICE 2013.