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LucasArts employees suspected studio’s closing, took GDC as 'an opportunity'

Months before Disney's announcement to close developer LucasArts, several employees began to suspect a grave outcome for the studio, Kotaku reports.

Suspicion grew following the continued cancellation of projects, departing high-level employees and a freeze on hiring announcements. Shortly after the tragedy in Newtown, Disney chief executive Bob Iger announced that the company would look closely at the violence featured in its games — a poor sign for developers currently at work on several violence-filled projects.

Just before the 2013 Game Developers Conference in San Francisco, Calif., LucasArts devs were hit with another telling sign, Kotaku reports. Employees were not allowed to speak about certain aspects of their projects, even publically circulated knowledge like game names.

"Luckily, many of us saw the writing on the wall and took GDC as an opportunity," an unnamed source told Kotaku.

Disney announced that it would close the 31-year-old company last week. Photographer and Lucasfilm CG/Lighting/FX supervisor Joel Aron and composer Jesse Harlin recently collaborated on a collection of photos and memories called A Eulogy for LucasArts.

For a more detailed look at the final months of LucasArts, check out Kotaku's report.

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