The $500,000 stretch goal was for a new area that players can travel to at all times; a place that is initially barren but, with proper care, can be turned into "a cozy, homely place" where players can recruit NPCs. With the initial goal reached, Larian added a new goal in addition to the existing $650,000, $800,000 and $1 million stretch goals.
The new goal includes a lair expansion, where for every 1,000 backers the Kickstarter campaign receives on top of the current 10,000 backers, the lair of the monster beneath Phantom Forest will become deeper and deeper, with each 1,000 backers equating to a new level full of pitfalls, threats and riddles.
If the $650,000 stretch goal is met, Larian will add personality traits and talents to the characters. At $800,000, the game's henchmen become companions, who will each have their own backgrounds, stories, goals and personalities. If the campaign hits $1 million, a day/night cycle will be introduced along with weather systems that impact NPCs and monsters, and moon changes that influence the different schools of magic.
Divinity: Original Sin has raised $504,782 at the time of writing. The Kickstarter campaign has 10 days to go.