Guido Henkel, who has developed games like Fallout 2 and the old school role-playing game Planescape: Torment throughout his career, is creating a new RPG called Deathfire, according to a series of posts on his website.
Henkel came up with the "vision" behind Deathfire, which he described as a first-person "role-playing game that was electric and right in your face with action," around Christmas last year and has been working on the game since January.
"No matter how well it was done, every isometric game I have played has a God-like quality to it, where I am the master moving chess pieces around, typically without too much emotion involved," he wrote. "This is great for a lot of games and has tremendous tactical advantages for the player, but for Deathfire I want something that is a bit more gripping. Like reading a good thriller, my idea is to create a real-time game in which the player is fully invested, where he feels the environment, where he feels the pressure, the suspense and the menace."
In a post published earlier this week, he detailed Deathfire's character creation over six races: Humans, Wood Elves, Dwarves, Halflings, Snow Elves and Tarks. Within those, players will choose classes like Warrior and Scout. From there, players will choose between Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma to build their character's "core stats." Players will also be able to fine tune Weapon Skills and 34 traits that have an effect on everything from resistance to damage, craftsmanship and temper.
Last month, Henkel revealed that Deathfire is being built with the Unity game engine and that the team consists only of him and two others, each of whom is "working triple-duties, designing, programming and often also illustrating these games." Last year, Henkel took a different RPG, Thorvalla, to Kickstarter. The project did not reach its funding goal.