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Console manufacturers should cede some control and empower developers on their next-gen consoles, Endless Space developer Amplitude Studios' creative director Romain de Waubert told Develop Online.
He believes that leaving indie developers like Amplitude in charge of the content they create and sell could eliminate much of the friction between the two parties.
"All we need is for console manufacturers to reduce the paperwork overhead and leave us in control of our own channel within their environment," de Waubert said. "A bit like Steam or an app store does."
Last year, Fez developer Polytron decided not to patch a save file-corrupting bug on the Xbox 360 because "Microsoft would charge us tens of thousands of dollars to re-certify the game."
De Waubert's sentiment also echoes calls for openness from other indies. Super Meat Boy developer Tommy Refenes said recently that the low barrier to entry on Steam, iOS and Google Play is preferable to the "hoops you'd have to jump through to get on any one of the consoles."