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Torment: Tides of Numenera dev announces delay of 'a few months,' new stretch goals

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Torment: Tides of Numenera will miss its original planned release window by "a few months," said developer InXile Entertainment today, while announcing new stretch goals as the Kickstarter project approaches the end of its campaign.

"It is clear to us that to create as high quality a final product as we desire, and as you deserve, we're going to want more time than we had in our original schedule," said the studio in a Kickstarter update. InXile will use Tides of Numenera's additional funding — as of press time, the campaign has pulled in more than $3.35 million, 272 percent above its $900,000 goal — to expand on the scope it had planned for that original goal.

"While we do not yet know what our final development budget will be, we do know that we'll need a few months past the December 2014 launch date we first proposed at $900,000," InXile added.

A little more than three days are left in Tides of Numenera's funding drive — the campaign ends at 8 p.m. ET on Friday, April 5 — and InXile is hoping to reach the $4 million mark. The studio announced additional stretch goals today in an effort to encourage more funding to flow in. Key new features include optional side quests for each companion ($3.75 million), the studio's original vision for the game's Tide and Legacy systems ($4 million), a journal and an expanded story ($4.25 million) and a more reactive game ($4.5 million).

"These stretch goals call out specific things we'll do, but we’ll be improving the game in more ways than just these," InXile explained.

The studio also released a bit of video footage from Tides of Numenera, a lighting and technology test that shows a 3D character on a pre-rendered 2D background. You can check it out below.

Torment: Tides of Numenera is in development on Windows PC, Mac and Linux and will be available in 2015.