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World of Darkness MMORPG shown at Eve Fanfest, in-game systems in production this year

CCP Games' supernatural horror massively-multiplayer online title World of Darkness, announced in 2006 and quietly in development since, is still in the works, with the developer announcing production plans for the coming year at EVE Fanfest today.

Massively reports CCP's development team for World of Darkness is now 70 strong, and they have spent some time sharpening up the game's server infrastructure, art tools, social options and "vampire powers." This year the team plans to hone the web-based social tools for the title as well as its clothing and player-versus-environment systems. World of Darkness will also feature item creation tools but likely not a crafting system.

"You're a powerful, immortal lord of the night," the presenter said, according to Massively. "You don't want to stitch a shirt."

The game is in pre-production still, according to CCP, but the company showed off a few videos demonstrating its current state. The company also demoed several tools it hopes will speed up the development process on background content, like cities and individual buildings, and object shading.

World of Darkness, based on the pen-and-paper RPG Vampire: The Masquerade by Mark Rein·Hagen, was announced at Eve Fanfest in 2006 and entered full production in 2009. The game will emphasize political conflict and players' interactions.

Eve Fanfest, the annual conference held by CCP Games for its titles Eve Online and Dust 514, is currently underway in Reykjavik, Iceland.

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