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Naughty Dog designer appearing on The Last of Us panel at Vivid Sydney festival

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Ricky Cambier, a game designer at Naughty Dog, will lead a panel on The Last of Us at Vivid Sydney, the upcoming cultural festival in Australia's biggest city, publisher Sony Computer Entertainment announced recently.

The panel, "The Making of... A Blockbuster Video Game: The Last of Us," is one of a series of "The Making of..." sessions being held during Vivid Ideas, the creative and business arm of the three-week event. Cambier will discuss Naughty Dog's process on The Last of Us, including the development of its production process, mechanics and story, to explain what goes into building a major video game project and bringing it to a global market. He will be the first international member of the gaming community to appear at Vivid Sydney, and will be joined by experts from the Australian game industry on the panel.

"I'm excited to be participating in such an iconic Australian creative festival and look forward to sharing insight from my experience in the video game industry," said Cambier in a statement from Sony announcing the session.

The one-hour panel will take place June 4, 10 days before the worldwide launch of The Last of Us, at the Museum of Contemporary Art Australia. Tickets are now on sale.

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