Although a FOV slider came at the request of players, 4A Games noted that there were valid reasons to keep a fixed FOV, stating the 3D elements like weapon ammo and watch needed to remain visible.
"In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands — idle weapon animations, reloads, ladder climbing, melee attacks etc, — were created assuming the same, fixed field of view," the update said. "Changing the FOV would break all the cut-scenes and animations — you would be able to see inside Artyom's arms, or they would appear to float in the air in front of you. Or worse."
The game's performance is also related FOV and could have repercussions if a wider FOV is set. 4A Games pointed out that it had considered providing three FOV presets but the animations, HUD and UI would require an overhaul in order to be implemented.
According to the post, players can expect an update within the next few days that will allow them to directly tweak FOV in the .cfg files.
The post apocalyptic title launched May 14 in North America and is set to release on May 17 in Europe on Windows PC, our review.360 and 3. For more information about : Last Light, be sure to read