The Wolf Among Us, Telltale Games' upcoming adventure game set in Vertigo Comics' Fables universe, will include an "evolution" of the choice mechanics in The Walking Dead, Telltale president and co-founder Kevin Bruner told Rock, Paper, Shotgun.
Bruner said that the game presents a challenge, in part because the characters and their backstories were established first in comics. That differs from Lee and Clementine in The Walking Dead, in-house creations who could be tailored to fit the story.
"But we really have embraced it," Bruner told RPS. "We've come up with new storytelling techniques. We call it the evolution of choice. A big thing in Walking Dead was going where the story took you, and we would throw these choices at you, but you couldn't really determine what was going to happen next. Whereas in Fables, the choices you make in the moment are all there, like in Walking Dead, but there are places where it branches timeline-wise."
The Wolf Among Us will throw players the same kinds of "in-the-moment choices" as The Walking Dead, he said, but some will have parallel story consequences.
"If you go one way, people will be like, 'Where were you? We were over here and we could have really used you,'" he said. "You have to explain why you weren't there. These are all new role-playing aspects that we're using as tools to help us stay within the bounds where Bigby Wolf can be Bigby Wolf and the Fables universe can stay consistent."
Telltale revealed the game earlier this year. The Wolf Among Us is scheduled to ship on Xbox 360, PlayStation 3 and PC this summer.