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Splinter Cell: Blacklist co-op missions offer different play styles for different characters

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

The co-op component of Splinter Cell: Blacklist ties specific play styles to certain characters, so co-op players will need to be versatile, said Ubisoft Toronto's Zack Cooper on the PlayStation Blog.

Blacklist co-op features 14 missions split up according to the member of Fourth Echelon that gives them to you. Cooper, community developer at Ubisoft Toronto, revealed two of the characters and their respective game types today: Isaac Briggs and Anna Grimsdottir.

Briggs plays alongside protagonist Sam Fisher in story-based missions that focus on the interplay between the grizzled Fisher and the relative neophyte Briggs. The story ties in with Blacklist's overall narrative, and the missions are more free-form, with support for the Ghost (non-lethal stealth), Panther (lethal stealth) or Assault (run-and-gun) styles. However, Grimsdottir's missions are aimed at old-school Splinter Cell players with the Ghost game type. You have to get in and out without killing anyone and without being spotted; if you're detected, you'll fail the mission.

For more details, check out the developer diary above, which features lead co-op designer Richard Carrillo, as well as our own interview with him. Splinter Cell: Blacklist launches Aug. 20 on Windows PC, Xbox 360, PlayStation 3 and Wii U.