Nintendo legend and creator of The Legend of Zelda, Shigeru Miyamoto, has never "made a bad game, per se," but believes Nintendo could have "done more with" Zelda 2: The Adventure of Link, according to a recent interview with Kotaku.
Miyamoto said that for Zelda 2, the designers only created what they had originally planned on paper rather than allowing the design process to grow and evolve.
"I think specifically in the case of Zelda 2 we had a challenge just in terms of what the hardware was capable of doing," Miyamoto told Kotaku. "So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to."
Miyamoto added that he also would have liked Zelda 2 to feature bigger enemies than the Famicom and NES hardware would have been able to handle.
Don't miss our interview with Miyamoto from E3 2013 on Pikimin 3.