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DriveClub geared toward community-based play, not simulation racing, devs say

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

The newest entry in Sony's "Conversations with Creators" series examines Evolution Studios' DriveClub, a PlayStation 4 launch title that its developers say is a community-focused racer.

The title comes from the community-oriented nature of the game, according to Evolution. It will encourage people to play together on racing teams, especially through a feature that shows the social connections between users.

The studio also highlighted how the PS4's hardware will augment the feature set of DriveClub. Every section and road surface in the game is packed with data that can turn the section into a challenge for contests like 0-60 time and drift distance. Challenges can be instantly shared with friends or even strangers, which will instantly put you into a leaderboard with challenge participants for the duration of the competition.

"That's only achievable on this console with this brilliant new emphasis on connected gameplay," said studio game director Matt Southern.

Game director Col Rodgers added that DriveClub is designed for racing fans of all stripes.

"This isn't a hardcore racer; it's not a simulation in any way, shape or form," said Rodgers. "It's about having fun in cars on very fast roads."

DriveClub will be available later this year, exclusively on PS4 at its launch. You can check out gameplay footage in the video above; it's worth noting that the footage features real cars from manufacturers like Audi and Mercedes-Benz.