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Elder Scrolls Online's dungeons cater to loners and group players

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The Elder Scrolls Online will offer specific locations tailored for both single players of varying levels and those looking to adventure in groups, according to a recent Q&A with developers posted to the game's official blog.

The Q&A states that while most locations will be accessible to all players, more "dangerous" areas will only be available to groups of two or more and higher-level players who want to tackle them solo.

"The Elder Scrolls Online is set up to be a fluid experience," reads the post. "As you wander the landscape you'll encounter caves, forts, tombs, dungeons, and etc. Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo."

Some dungeons will also include branching paths with multiple entrance and exit points — a departure from the mostly linear dungeons of previous Elder Scrolls games. However, the Q&A notes that the design philosophy for dungeons is centered around enemy encounters.

"Philosophically though, we want the challenge from dungeons to focus on the combat encounters rather than from trying to navigate through them," the post says.

Dungeons will also forgo lockout timers, allowing players to revisit the dungeons multiple times, and all dungeons will have Wayshrines where players can be resurrected in the event others in their party cannot assist them.