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Capcom: Dead Rising 3 went next-gen due to hardware constraints

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Capcom Vancouver originally planned to put Dead Rising 3 on Xbox 360, but moved it to Xbox One because the eight-year-old console couldn't support the studio's vision for the zombie title, said producer Mike Jones in an interview with Siliconera.

The company began developing Dead Rising 3 on Windows PC and was trying to scale it to the Xbox 360 hardware, but the console couldn't make it work.

"Everything we were doing was breaking the bank on [Xbox] 360," said Jones. "The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff."

Instead, Capcom Vancouver began a close development partnership with Microsoft: The company gave the studio early hardware specifications for the Xbox One, and Microsoft Studios is publishing Dead Rising 3. According to Jones, the tech team at Microsoft has worked hand in hand with Capcom Vancouver.

"They get our builds all the time and [are] helping us optimize it and helping us with performance stuff," said Jones. "They have done custom work with multi-threading for us. All of the Kinect things, we're making a game for hardware that isn't finished that we're all trying to launch together on day one. Basically, we've been in lock step [sic] with them."

Dead Rising 3 is an Xbox One exclusive and will be available when the console launches this November. For more, check out our preview from E3.