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DuckTales Remastered art dev diary talks animation, canes

A new behind-the-scenes look at WayForward's remake of the classic DuckTales platformer focuses on the game's art and animation.

Early in development, it was important to create an appropriate look for protagonist Scrooge McDuck that reflected not only the original game, but also the Ducktales TV series and the Carl Barks comics in which Scrooge originally debuted.

The WayForward team also wanted to give the other characters in the DuckTales universe larger roles in the game rather than showing up once or twice and disappearing. This applies to Scrooge's nephews and Webby as well, but was considered all the more important for two of Scrooge's nemeses: Flintheart Glomgold and Magica de Spell.

The team had daily animation meetings, and in order to figure out how Scrooge would move with his iconic cane, game director Austin Ivansmith purchased a cane himself. He walked around with it for weeks, he said, getting used to how one moves with it and how Scrooge might idly play with it while standing still.

DuckTales Remastered launches next month for Wii U, PlayStation 3 and Windows. An Xbox Live Arcade version is planned for September.

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