The latest trailer for Crytek's hack-and-slash title Ryse: Son of Rome offers insight into the studio's development process and attempt to make the game feel like a movie.
Game director and founder of Crytek Cevat Yerli and director of cinematic Peter Gornstein, discuss how they wanted the next-gen experience to be closer to film to increase characterization and achieve emotional depth of the characters. Art technical director Chris Evans explains that they used film techniques of building characters and rigs and applied it to the game to achieve this goal. With side-by-side footage, the video demonstrates team's motion capture techniques featured in the next-generation game.
The Xbox One-exclusive title sets players in the role of a soldier during the height of the Roman Empire and will be a "controller-based experience enhanced by Kinect." For more information about Ryse and Crytek, be sure to read our recent feature with Yerli. The head of Crytek tells us that Ryse is the studio's "most challenging," "most expensive" and "most demanding" title to make yet.