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Oculus Rift and Razer Hydra used in cover-based shooter

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Oculus Rift developer forum user Teddy0K, has developed a first-person cover-based shooter demo using the Oculus Rift virtual reality headset and the Razer Hydra motion controller.

As demonstrated in the video above, a Hydra wand is attached to the user's chest while the Hydra joystick is used as the weapon, as well as controlling forwards and backwards movement. The motion controlled rig allows players to do in-game actions such as duck behind cover to evade enemy fire, blindfire around crates or distract enemies. The set-up is using an updated version of Teddy's HydraDeck demo.

"The position tracking adds a tonne to the immersion of being in a virtual world," Teddy wrote on the forum. "Please be careful when playing this demo, lots of people try to support themselves on the crates when they try to stand up or when leaning up against a column, but find there is nothing there!"

Those interested are invited to download the demo or can build their own demo using the UDK level assets and editor.