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Cooperatives: TowerFall

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You are not playing the best game of 2013.

That is, unless you happen to be one of the 2,000 people whom bought TowerFall for Ouya. The local multiplayer arrow-fighting game has been hyperbolically praised by critics (like this guy) since this year's Game Developers Conference. It plays like a cross between Joust and the Super Smash Bros. series, and has become the default multiplayer game for the NYC Vox Media office.

Maybe you think it's obvious that a bunch of game writers would go gaga for a semi-obscure 2D indie game. But when I say it's the game of the office, I mean the entire office. Writers for The Verge and SB Nation, members of the sales team, developers, producers: everyone loves TowerFall.

For awhile, I found the notion of this game's middling sales on a troubled platform disappointing. But maybe that's the wrong perspective, one that doesn't give enough credit to the game's creator, Matt Thorson. The Ouya has been a safe place to add finishing touches — many options have been added already via downloadable updates. The exclusivity deal netted Thorson some extra cash and a reasonable amount of press.

When TowerFall is released on PC, people — at least the sort of people who are reading this article — will know what the hell it is. When it comes to selling an indie game, that's half the battle.