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Unreal Engine 3 licensed for military VR training

Intelligent Decisions will harness Epic Games' Unreal Engine 3 to power its virtual reality combat simulator for the U.S. Army Research, Development and Engineering Command (RDECOM), the company announced today.

The company will use UE3 to improve "the fidelity of autonomous avatars' behavior within the Dismounted Soldier Training System (DSTS) simulation with an aim to create a realistic training environment." You can check out DSTS in action in a video above, which was published in Dec. 2011.

"Unreal Engine 3 will give ID's training scenario composers the ability to integrate an incoming fire haptic feedback system, full skeletal controls, and to customize terrain, weather, enemy forces, and other treacherous aspects of real life combat missions," said Clarence Pape, vice president of Simulation and Training at Intelligent Decisions. "We selected the Unreal Government Network because it gives us access to a professional-grade ecosystem of resources that include full Unreal Engine source code access, technical support, training and pre-existing simulation tools. These capabilities will enable us to provide a new level of content fidelity and production efficiency for our customers."

With the license, Intelligent Decisions joins the Unreal Government Network, a partnership between Virtual Heroes' Applied Research Associates and Epic Games that licenses Unreal Engine technology to government contractors.

Founded in 2004, Virtual Heroes also develops products for the medical and corporate industries.

"We are extremely proud to welcome the Intelligent Decisions team into the Unreal Government Network," co-founder and UGN licensing manager Jerry Heneghan said. "ID consistently leads the simulation industry with its end-to-end customized virtual training programs and the adaptation of wearable device integration for training and mission rehearsal."

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