Take-Two, the parent company of 2K Games and Rockstar Games, believes that tablets will soon be able to run console-quality games, and that it could experiment with console-level pricing at that point, said president Karl Slatoff during an investor call today.
Take-Two: Console games, maybe console pricing coming to tablets


“The tablets still aren’t powerful enough to run our console titles in their full experiences in the way [developers] want. But we think that’s just a moment in time,” said Slatoff, echoing comments made by Take-Two CEO Strauss Zelnick during the Cowen and Company Technology, Media and Telecom Conference this past May.
“I have every reason to believe that a tablet will be a great game platform, and we’ll be right there. I do think we’re a couple of years away,” he continued, adding that Take-Two sees the lack of a standardized controller for tablets as an obstacle to developers being able to put console games on the devices.
Asked if Take-Two could charge close to the price of a full console game for a console-quality experience on a mobile device, Slatoff said, “There really is no reason why — if you deliver a great experience on tablet — we should be price-limited.” However, he acknowledged that the company would listen to consumers on pricing, so if they “push back on the individual bite size price of a price because it’s on a tablet, [console-level pricing] wouldn’t make very much sense.”
If that happened, said Slatoff, “We could work within those parameters as well by altering and tailoring our product offering.”
Last month, Take-Two published a full-fledged iOS port of Firaxis Games' XCOM: Enemy Unknown, and set the price at $19.99; during an investor call today, Zelnick said the impressive sales of the iOS version proved to the company that "gamers are willing to pay a premium price for a premium experience."
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