Richard Garriott's Shroud of the Avatar: Forsaken Virtues got its first public demonstration at the Rooster Teeth Expo in Austin over the weekend.
Three months after completing its successful Kickstarter, bringing in $1.9 million, the early demo of Portalarium's role-playing game shows its basic systems, map and UI. Garriott is calling Shroud of the Avatar a "selective multiplayer" game in which players inhabit the same areas as people they know in real life.
In the demo Garriott showed two view types, including top-down for map exploration and over-the-shoulder third-person. He also demoed crafting and early-development combat as well as NPC interaction, which relies on typed-in conversations, rather than pre-set menus.
The demo comes in at the 22-minute mark, and is sandwiched by some comments from Garriott on the game's development, and a Q&A session with the Rooster Teeth audience. Last week, Polygon posted an interview with Garriott about the game's progress, and new hire Starr Long.