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Hideki Kamiya, the director behind upcoming title The Wonderful 101 and past games Viewtiful Joe and Okami, "struggled" with each and "spent a lot of time on trial and error," according to a recent Iwata Asks interview.
Speaking with Nintendo president Satoru Iwata, Kamiya said that after being appointed the director of Resident Evil 2, he "messed up in a big way."
"As a result of saying okay to everything that came up, it turned out horrible," Kamiya said. "We had to scrap what we had spent a year and a half making.
"So everything that didn't work out was my fault as director. Resident Evil 2 was receiving attention as one of Capcom's new big titles, so the news quickly spread throughout the company. I felt like people were staring at me in the company cafeteria and saying, ‘That's him! That's the guy who ruined Resident Evil 2!' It was a shock, and very hard."
Kamiya experienced director troubles even after the project. When working on Okami, Kamiya overhauled the game's original, realistic look to its current Japanese ink-wash style. However, Kamiya still had problems with the game's direction.
"Partway through, it was like a sim, so we were putting in elements like making fields and roads and building houses, but it wasn't fun at all," Kamiya said. "Day after day passed and I was still wondering what it was supposed to be."
Viewtiful Joe, meanwhile, was Kamiya's first experience in making something from scratch.
"When I made a map myself, all sorts of problems would arise later on," Kamiya said. "For example, at the start, I would make a platform for jumping, but in the end, you could just walk along the ground without even using it ... It simply wasn't fun, so I placed an item called V-film in the air to have players jump."
Check out the full interview on Nintendo's website. A demo for Kamiya's current title, The Wonderful 101, arrived in Europe and Japan last week; it's currently available in North America as well. For more on the game, check out our hands-on preview.