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Gone Home dev 'looking into' Oculus Rift support (update)

Gone Home developer The Fullbright Company is "looking into" adding Oculus Rift support to the first-person exploration game, the studio said on the game's Twitter account today.

Responding to a tweet mentioning Gone Home and the Oculus Rift in the same breath, The Fullbright Company said, "We're... 'looking into' it." As a first-person experience that's all about looking around a deserted house, Gone Home seems like a game that would be ripe for compatibility with Oculus VR's virtual reality headset.

We've reached out to The Fullbright Company for more details, and will update this article with any information we receive. In the meantime, you can play Gone Home with a regular mouse and keyboard — it launched yesterday on Windows PC, Mac and Linux. Read our 10 out of 10 review here, in which we called it "a master class on how to tell a personal, affecting story in a video game."

Update: "We've done initial work on implementing Oculus Rift support into Gone Home, but still have a lot of work before we're sure if we can commit to supporting the hardware," said Steve Gaynor of The Fullbright Company in an email to Polygon.

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