A new developer diary for Saints Row 4 discusses the series' unique tones and the fans who've stuck with it since the original.
With the original game, there were very few open-world games out there at the time, but it was the irreverent tone and customization that drew people to the series, say the devs.
"We never forget the people who've stuck with us this entire time," says creative director Steve Jaros. "Without Saints Row 1 and 2, there'd never be a Saints Row 3. Without Saints Row 3, there'd never be a Saints Row 4. So finding ways to go and have the game evolve, but evolve in such a way that it doesn't alienate [the fans]; that makes them feel like they're part of the journey rather than being forced to come along for a ride they never wanted, is something that's very important to us."
He adds, "It takes a lot of work to make something this beautifully stupid."
Saints Row 4 hits Xbox 360, PlayStation 3 and Windows PC on August 20.