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Indie community support is an 'embarrassment of riches,' says Momonga dev

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The fervor with which large companies like Sony and Nintendo are courting indie developers has provided the community with "an embarrassment of riches," according to Derk de Geus, CEO of Netherlands-based Paladin Studios.

Paladin Studios current title, Momonga, is available on iOS and Android but will see a high-definition Wii U port "soon," de Geus told Polygon. The studio had been in talks with the company for some time before Nintendo made a move to bring them under its roof; the indie studio was offered a free Unity developer license and the chance to get Momonga on the Wii U eShop.

"It's amazing that all of the major developers are opening up," he said. "It feels like we're moving into a golden age of indies on console, it's a really good place."

"It's a dream, if you're an indie, to go for the big consoles and just be able to play the games on the couch, on the TV," he said. "There are so many opportunities right now, also with Ouya and GameStick. It's an embarrassment of riches because all of a sudden you are able to work with Nintendo, and we're meeting up with Sony and Microsoft. I couldn't imagine being able to do this when we started in 2005. I'm glad we're here.

"Working with Nintendo has been very positive, they've been helping us a lot with the technical sides," he said. "Whenever we have a question, we get an answer within 30 minutes, it's pretty amazing."

De Geus noted that Nintendo was the first company to approach them about publishing their game for its hardware, but the team is pursuing the PlayStation 4 and Xbox One.