Neverending Nightmares is based on Gilgenbach's personal battles with obsessive-compulsive disorder and depression — severe mental illnesses that surfaced after the financial failure of his previous game, Retro/Grade. For more on the story behind Neverending Nightmares, check out our feature on its origins.
According to Infinitap, Neverending Nightmares will consist primarily of exploration and stealth in the vein of Amnesia: The Dark Descent, with perhaps a little combat thrown in. The studio is aiming to make the game "accessible and fun for a wide variety of skill levels." Neverending Nightmares is drawn in a mostly monochrome, Edward Gorey-esque art style, with splashes of color used to highlight blood and interactive objects. Players begin the game by waking up from a nightmare, only to realize they've actually woken up in a new nightmare.
Neverending Nightmares is in development on Windows PC, Mac, Linux and Ouya. Because Infinitap is taking advantage of Ouya's Free the Games Fund, the game will be released first on Ouya and will remain exclusive for six months. The studio currently plans to launch the Ouya version in the fall of 2014.