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Square Enix relies on success in mobile and browser gaming for this fiscal period

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In the face of no new major releases in this fiscal period ending June 30, 2013, Square Enix is relying on the success of mobile and browser titles throughout Japan and Korea.

Browser game Sengoku IXA has seen a "steady performance" in the last three months, says the company, while social title Kaku-San-Sei Million Arthur is popular in both Taiwan and Korea.

The company cut its quarterly losses by 75 percent when compared to the same period last year, ending this fiscal period with 493 million yen (about $5 million). Comparatively, this deficit was 2.01 billion yen (about $21 million) in the same period last year.

Square Enix reports the booking of an extraordinary loss of 1.6 billion yen ($16.2 million), which refers to losses based on circumstances that are unlikely to be repeated. According to the report:

"In response to the latest environmental changes in the game industry, the Group has implemented a change in its development policy, and conducted a comprehensive review on work-in-progress game titles for the three-month period ended June 30, 2013."

Square Enix is in the process of reviewing in-development games following a change to its development policy in response to changes in the games industry. Regardless, forecasts from the company's fiscal year ending March 31, 2014 remain unchanged from those on May 13, 2013. Square Enix is turning its focus to driving reforms to its business structure in order to create a new revenue base.