At a PAX Prime panel called "Pitching The Last of Us" on Aug. 30, Naughty Dog creative director Neil Druckmann and game director Bruce Straley will tell the story of how they originally pitched The Last of Us, and how that differed from the game that shipped earlier this year.
[Fair warning: The following contains spoilers.]
"From this pitch, Neil and Bruce convinced a bunch of folks to go off on their own to explore game ideas," the official description of the panel reads, "build a whole separate team inside a formerly one-team only studio, and develop Naughty Dog's first Mature rated title — all leading to a release this year amidst eventual critical and commercial success."
In a tweet yesterday, Druckmann invited PAX attendees to "See how it originally ended," and attached a somewhat spoilery piece of concept art, which you can check out below.
PAX Prime 2013 will take place from Friday, Aug. 30, to Monday, Sept. 2, and Polygon will be on the floor to bring you all the news.