Bringing together physics-based platforming with destructible environments, reactive liquids, an in-game level editor and a feud between Meats and Cheeses and Fruits and Vegetables isn't easy. For the independent developers at Last Limb, it's been a five year endeavor. But rather than get bored of their project and move on, brothers Damon and Anatole Branch have turned to Kickstarter with the determination to finally release their game, Organic Panic.
Speaking to Polygon, Damon Branch said the reason the game took so long was because he and his brother have been working on it part-time, pulling late nights and working weekends. Designing the water particles alone took him a year.
"With no physics knowledge, I spent six months doing the first draft, only to be left with about 1,000 water particles — not enough for what I was trying to do," Damon Branch said. "Then it came to me in the middle of the night — a whole new way to look at it — so I scrapped six months of work and started again. Thinking with all I'd learnt it would only take two months max, I was wrong again. It took another six months. My wife thought I was heading to the mental bin when I excitedly showed her a year's [worth] of work — water, and 100,000 of them!"
As a full-time stay-at-home dad, Damon Branch and his brother have been slowly plugging away at Organic Panic — a game that Branch says is all about funny characters getting squashed and doing silly things with physics. It has destructible environments, which allow players to change up levels and use the destruction to their advantage. It has interactive fluid — the same fluid Branch spent a year painstakingly crafting. It has objects that float and sink and dissolve and burn. And it has a level editor, similar to that of LittleBigPlanet, which allows players to create their own levels.
Organic Panic is currently raising funds on Kickstarter. At the time of writing, it has raised $29,000 of its $40,000 goal.