clock menu more-arrow no yes mobile

Filed under:

WildStar dev diary explains new takes on MMO ability mechanics

A new "DevSpeak" dev diary for upcoming sci-fi MMO WildStar discusses how standard MMOs have players interacting with combat, and what makes WildStar unique in that regard.

Most MMOs have abilities that function in one of three ways: Instant-cast, where hitting a button immediately uses the respective skill; cast time, where hitting a button causes a bar to fill up and the ability is resolved once it does; and channeled, where an ability state is maintained (say, continuously calling down a blizzard) as long as the player stays still after hitting a button.

In WildStar, channeled and cast-time abilities can be used while moving to make for a more reactive and mobile fight. There are also new types of ability triggers, like rapid-fire abilities where pressing the button more during a window of time will activate the ability more often, and held-button abilities where the skill will activate until the button is released.

The next WildStar dev diary will discuss the game's classes.

WildStar is expected to launch early next year.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon