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Divinity: Original Sin delayed, now launching Feb. 28, 2014

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Divinity: Original Sin, Larian Studios' Kickstarted prequel to Divine Divinity, is now scheduled to be released at the end of February 2014 instead of its original planned launch window of fall 2013, the studio announced today.

Larian's Kickstarter campaign, which ended this past April, pulled in 236 percent of its $400,000 goal, enough to cover numerous stretch goals. The studio said today in a Kickstarter update that it wants to take the time to properly develop the stretch goal content and integrate it into the game.

"This is taking us more time than we originally thought, and so, rather than cancelling a feature or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28, 2014," wrote a Larian representative.

"We realize this may be disappointing for some people who had hoped the game would still come out this year, but really, we think you'll have a much better RPG experience when everything we wanted to put in, is actually going to be in."

The studio is now planning to deliver an alpha version in November, and a beta by January.

In a post on his personal blog, Larian founder Swen Vincke explained the financial motives behind the decision to delay the game. Extending the development time by four months to February means the studio is investing much more money in Original Sin, said Vincke, which increases the studio's risk significantly.

"The financial reasoning behind extending our development even more is that the better the game is, the better it'll sell, and that it makes no sense releasing something that's not good enough, within reason of course," said Vincke.

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