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The Witcher 3 will use animated storybooks and flashbacks so you don't forget what's going on

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CD Projekt Red will ensure players won't be confused by the numerous, large-scale plotlines and subplots of its upcoming open-world RPG The Witcher 3: Wild Hunt by introducing two new features to the game: an animated and narrated storybook and flashbacks, it was revealed during Eurogamer Expo in London.

As the game will be roughly 35 times the size of The Witcher 2: Assassin of Kings, the team is aiming to solve issues of pacing, over-complexity and repetitive events that are often found in open-world games by implementing flashbacks that remind the user of choices made that caused particular consiquences through animated sequencs, along with an animated storybook that can be accessed in-gamed and offer an overview of the main storyline so far.

To fix potential pacing issues, the studio will have "event clusters" throughout regions where chains of events will take place to break up the rhythm of the game and break down objectives, while quests will be divided into types across these regions to break up the typical monotony of repetitive actions. These will include monster hunter and minigame quests, among others.

Check out our in-depth preview of the game from E3 right here.