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Cooperatives: Splinter Cell: Blacklist

Chris Plante co-founded Polygon in 2012 and is now editor-in-chief. He co-hosts The Besties, is a board member of the Frida Cinema, and created NYU’s first games journalism course.

Splinter Cell: Blacklist feels like a greatest hits album, a compilation of the best modes and play styles from previous iterations of the franchise.

Frushtick, a longtime fan of Splinter Cell, appreciates the various ways to complete a mission, along with the inclusion of Spies vs. Mercs. He understands the evolution of the series, from stealth to action to the current genre mishmash.

But I'm relatively new to Splinter Cell. For whatever reason, the mere mention of Tom Clancy kept me away from the series until now. So to me, it feels like a well-made, if not slightly generic, stealth game, more competent than its rivals, but less creative than say Dishonored.

I find it interesting how your history with a franchise, especially one as long-running as Splinter Cell, can shape your experience. Is Splinter Cell: Blacklist a better game for those who love Splinter Cell? And why or why not? I'm curious to hear what you think.

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