The Elder Scrolls Online publisher Bethesda Softworks wasn't planning to bring the massively multiplayer online game to consoles until Sony broached the subject, said Sony's Adam Boyes in an interview with Game Informer.
"That game was never planned to come to consoles," said Boyes, VP of publisher and developer relations for Sony Computer Entertainment, "and we just kind of kept sitting with [Bethesda] and being like, 'Why not?'"
When Bethesda told Sony that console versions of The Elder Scrolls Online weren't in the cards, Sony offered to facilitate the process.
"They're like, 'We're not planning it,'" Boyes continued. "And I'm like, 'Well, what if we built a plan that we could do that?'"
It may have been Sony who brought up the idea, but The Elder Scrolls Online is now in development on both PlayStation 4 and Xbox One. Still, Boyes is excited that console versions exist at all, and that his team had a hand in making them happen.
"Knowing that a game's coming to console that was never going to come to console, that's the kind of stuff that is, like, 'Yes!' You know, hugely awesome," said Boyes.
The Elder Scrolls Online will be released in 2014 on Windows PC, Mac, PlayStation 4 and Xbox One, and will require a $14.99 monthly subscription. Bethesda announced the console versions prior to E3 2013.