Tomb Raider, Crystal Dynamics' reboot of the Lara Croft franchise, became profitable in 2013, executive producer Scot Amos told Eurogamer.
"By the end of last year, Tomb Raider [was] in the black," Amos said. "We've crossed the line of profitability for the last-gen and PC versions."
The action game was released in March 2013 for PlayStation 3, Xbox 360 and Windows PC. Later that same month, publisher Square Enix revealed that Tomb Raider — along with other games like Hitman: Absolution and Sleeping Dogs — had sold more than a million units but fell short of the company's sales expectations. By August 2013, after a disappointing financial year for Square Enix, CEO Phil Rogers took to the company blog to "categorically say that we're not abandoning core, [AAA] console and PC games."
Amos echoed Rogers' commitment, saying that "[a]s a franchise, Square Enix clearly invested in us." As proof, he offered an in-development sequel and Tomb Raider: Definitive Edition, which is headed to next-gen consoles this year.
For more on the game, be sure to read Polygon's Tomb Raider review. You can also learn more about the upcoming next-gen version in our recent interview with Amos.