Super Smash Bros. for Wii U and Nintendo 3DS won't let players camp out on ledges and "edge-hog" as they have in the past, according to a post on Miiverse from director Masahiro Sakurai.
"Edge-hogging" is when a player hangs from a stage's ledge, blocking another player who is trying to not fall off the stage from grabbing it and climbing back on. For the upcoming Super Smash Bros. title, both defensive and offensive options when grappling for ledges will change from previous installments. Sakurai posted the above picture to Miiverse and noted that in this situation, "Link is actually trumping Mario's grab."
Sakurai also mentioned two other tweaks being made to how stage edges will be used in battle. The timeframe of invincibility players have while hanging from an edge will be determined by the amount of time they are in the air and the amount of damage they have already accumulated. The ability to grab an edge will also no longer be affected by whether or not players have above or below 100 percent damage.
Last month, Sakurai spoke to Famitsu about the challenges of balancing characters and attacks for the upcoming title. Adjustments being made to the fourth Super Smash Bros. game are focused on creating a "great feeling" of accomplishment when landing major attacks and sending opponents flying. The title's Wii U and 3DS versions will also include different trophies.