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Gone Home developer The Fullbright Company is no longer actively working on an Oculus Rift version of its first-person exploration game, studio co-founder Steve Gaynor told the International Business Times UK.
"Oculus Rift we have basically stopped active development on," he said. "We looked into it and what we discovered is that really, for a game to be good on Oculus you have to design it for Oculus.
"We don't have any body-awareness in our game and a bunch of UI [user-interface] pasted to the screen — 2D UI. Both of those things are tough with an Oculus game and we're not going to go back and remake our UI or add a player body to make a good fit for Oculus."
Gaynor told the IBTimes UK that the studio isn't scrapping the idea entirely and may revisit it in the future. The studio first floated the idea of Oculus Rift support in 2013. Gaynor also confirmed that it is "actively investigating" bringing Gone Home to consoles.