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Capcom plans to build workforce with 'at least' 100 new devs every year

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In an effort to build the company's game development workforce, Capcom is planning to hire "at least" 100 new developers each year moving forward, according to a message from CEO and chairman Kenzo Tsujimoto on the company's official website.

The hiring initiative is part of Capcom's five-year plan to improve the quality of its content and strength its team. The company will work towards providing these new developers with "clear targets" to make the company's slate even stronger.

"I want to build a development framework that can put the right people in the right places," Tsujimoto wrote.

In the message, Tsujimoto notes that some of Capcom's businesses "have performed well while others have been somewhat weak" during the company's current fiscal year, which ends in March. Mobile sales have been lower than expected, while the company's pachislo machines and games like Monster Hunter 4 have done very well.This year, the company will focus on creating strong marketing strategies for downloadable add-on content, mobile and online games as well as brand content.

"I believe that we have largely completed the framework needed for reexamining development operations and reinforcing marketing strategies," Tsujimoto wrote. "Our next objective is to provide to as many people as possible a variety of products that take full advantage of Capcom's vast amount of content."

In Capcom's 2012 fiscal year results, the company reported a significant drop in net income due to restructuring costs. The company said it would shift its focus to console software moving forward due to an expected "increasingly mature market of home video games." Yesterday the company announced that Xbox One launch title Dead Rising 3 hit $1 million in sales the first month after launch.