Sucker Punch Productions wants to bring the damp splendor of Seattle to life in painstaking detail in Infamous: Second Son.
The studio's goal, according to a post on the PlayStation Blog by Art Director Horia Dociu, was "to capture a level of detail we had never attempted before." Because Infamous: Second Son is set in Sucker Punch's home turf of Seattle, it allowed the developers to recreate the city with details they know from their daily life.
"Our goal was to create an urban playground for the player as they experience Delsin's amazing superhuman powers, so it was paramount that we capture the essence of the city," Dociu wrote. "We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs. Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees. We challenged our team to create all the painstaking details of the atmosphere, architecture, and weather of Seattle, an open world complete with traffic, Seattle denizens wearing real, 3D-scanned clothing, expansive vistas and destructible environments that are interactive with your powers. It's also running at true 1080p."
Press play above to see how the developers recreated their hometown in Infamous: Second Son, which is slated for a March 21 release. For more on the PlayStation 4 exclusive's version of Seattle, check out Polygon's interview with Game Director Nate Fox.