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Legend of Grimrock 2's mysterious island is a 'perfect microcosm'

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Legend of Grimrock 2, Almost Human's upcoming first-person dungeon crawler, will take place on a mysterious island the developer calls the "perfect place to set up an unforgettable dungeon crawling experience."

Grimrock 2 will begin with four stranded prisoners who quickly discover there's more to the Isle of Nex, which you can view in the screenshots above. A recent post from Almost Human co-founder Petri Häkkinen explains that an island is ideal for the dungeon crawler because it mixes "indoor and outdoor locations seamlessly while still maintaining that atmosphere of mystery and danger."

"If you think about it, the island is the perfect microcosm, where the party may explore dark woods, misty swamps, underground tunnels and ancient ruins without need to travel great distances," Häkkinen wrote. "For us, an island is the perfect ‘dungeon' with a welcome variety of different types of environments."

Grimrock 2 is not a direct sequel to the first title, but will expand on the series' universe and mechanics. The game will include puzzles, a flexible character skill system, improved spellcasting and upgraded combat.

"Monsters are now smarter and they know how to use their larger numbers to their advantage," Häkkinen wrote. "The repertoire of tricks they know has been expanded greatly. For example, some monsters can call other monsters for help and can use group tactics against you. Of course the behavior of monsters depends on their intelligence so the most stupid and most fierce monsters are still, well, fierce and stupid as they should be."

The developer also announced that its Kickstarter campaign for Wayside Creations' live-action series, Legend of Grimrock: The Series, successfully surpassed its funding goal of $100,000 today. The Kickstarter campaign ends Jan. 31.

Legend of Grimrock 2 was announced in February of last year. The game began as a downloadable content expansion to the first title. However, the developer decided that DLC content would have "limited too much" with what the team wanted to do.